Unity3d Third Person Controller Script

Posted : adminOn 6/1/2018
Unity3d Third Person Controller Script Rating: 7,5/10 4166votes

I have been working with the Third Person Controller of the Standard Assets (called Sample Assets in the beta versions) in Unity 5. When the player press the forward button, the character runs by default, and walks if you hold Left Shift, and I want to swap that.

Unity3d Third Person Controller Stamina Script

However, The controller makes use of Blend Trees, and have two scripts to manage movement and input and it's far too complex for me and so I need your help. How can I change the controller so that the player walks by default and has to hold Shift to run?

DoubleJumpController - A hack for the 2d gameplay tutorial character controller script, it allows the character to make a second jump when jumping, or make a little jump when falling. Finite State Machine - A simple Finite State Machine framework to control NPCs. Able Mp3 Poetry. FootstepHandler - Simple script for making footsteps. The Warriors The Game Pc there.

The state of the Shift key is checked in the ThirdPersonUserControl.cs script which isn't that difficult. To just swap the states you most likely (I haven't checked it!) would need to replace the #if!MOBILE_INPUT // walk speed multiplier if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f; #endif with m_Move *= 0.5f; // Do it before the #if to have your character walk by default on mobile devices too. #if!MOBILE_INPUT // walk speed multiplier if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 2; #endif or even with just #if!MOBILE_INPUT // walk speed multiplier if (!Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f; #endif if you want the character to run by default on mobile devices.